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Update: 0.0.0.39 - 0.0.0.43
July 26th, 2020 - July 29th, 2020

* Sweeping bug fixes
* Added pvm, mvm, and pvp combat
Update: 0.0.0.37 - 0.0.0.38
April 3, 2020 - April 4, 2020

* Added preview of neighbor maps to map editor
* Shift mode can be used to prevent magical terrain from placing its edges
* Fixed bug with momentum preserved through warp
* Wrap text moves words to next line, and timestamp isn't added to new lines made this way
* Fixed bug with Control boxes not clearing magic
* Fixed tab crash and adding textbox focus cycling via tab
* Made water magically wall, fixed bug with rubberbanding on water
* Fix bug where monsters spawned on water
* Added map/monster/FX list to replace numerical data
* Fixed bug causing maps to process every frame
* Added /God warp commands
* Revamped tile set selection and standardizeds tileset size
Update: 0.0.0.31 - 0.0.0.36
March 27, 2020 - April 1, 2020

*Animations added for doors
* Network structure for syncing doors added, basic animation achieved
* Fixed several bugs with doors and particle effects
* Implemented particle effects via libGDX. Particles are optimized via pooling. Particle emitters can be created with the ligGDX particle editor and placed with Att
* Doors fully implemented in game with click interface for actuating
* Added portcullis gates to door Att
Update: 0.0.0.30
March 26, 2020

* Added functionality to add more than 1 game window for supporting other UI elements
Update: 0.0.0.29
March 25, 2020

* Added sections to mapdata, began class structure for several new features
Update: 0.0.0.28
March 24, 2020

* Fixed memory leak in pathfinding
* Beginning optimization of monster pathfinding.
Update: 0.0.0.27
March 23, 2020

* Smoothed out movement syncing, including showing movements in progress when joining a map
* Fixed several bugs, including wall placement on mountains
* Improved logging features and organized log files by date and hour
* Added /WHERE, /PING, and tile X/Y indicator on map editor
Update: 0.0.0.26
March 22, 2020

* Added Gdx-ai Pathfinding system implementing an indexed A* path finder on a flat tiled node graph
* Added the pathfinding to monsters and implemented basic wander behavior
Update: 0.0.0.25
March 21, 2020

* Added more edit monster field
* Added monster spawn Att and monster spawners
* Improved joinGame joinMap and partMap functions, as well as smooth map transitions
* Fixed warp frame editmap bug
Update: 0.0.0.24
March 20, 2020

* Reduced server heap size significantly
* Fixed edit map bug
Update: 0.0.0.23
March 19, 2020

* Added icon to client